![]() Broken Age (Act1) Walkthrough - Broken Age-Act1 315 ![]() Shay finds he's a recent stow away who sensed "you are ready", he's not really a wolf, and he rescues creatures in need. You can take the time, now, to learn a little bit about Merrick. Broken Age (Act1) Walkthrough - Broken Age-Act1 314 He says all you have to do is take it to the Space Weaver like before. Broken Age (Act1) Walkthrough - Broken Age-Act1 313Īsk how to plot a course for Prima Doom and he will hand Shay another star chart. When needed you will turn it on, which should disrupt the fusion orb thereby turning it off, and in turn take down the shields. To take down the shields you need to get to the fusion orb and use the omnicron inhibitor (he hands you what looks like head phones). Broken Age (Act1) Walkthrough - Broken Age-Act1 312 Merrick advises he hacked it so you can go through the airlock door and you won't alert the computer now. You need to get to the manual control override in order to get control of the boom arm. ![]() Broken Age (Act1) Walkthrough - Broken Age-Act1 311 You can discuss all the things you need to do with him to get more of an appraisal of the situation. Broken Age (Act1) Walkthrough - Broken Age-Act1 310 He tells you that he's intercepted another distress beacon from Prima Doom. Broken Age (Act1) Walkthrough - Broken Age-Act1 309 When you arrive in the secret room again head to the left where Merrick is standing by his computer, and click on him to talk. Broken Age (Act1) Walkthrough - Broken Age-Act1 308 You'll notice the signs saying that the ship is under attack, but EVERYTHING'S FINE! Broken Age (Act1) Walkthrough - Broken Age-Act1 307Īfter examining that head back down the vent on the right to go talk to Merrick. Broken Age (Act1) Walkthrough A new - day Broken Age (Act1) Walkthrough - Broken Age-Act1 306Īfter Shay gets out of bed head to the right. You can jump to nearby pages of the game using the links above. Take off your clothes and that scary-looking door will open for you, granting the Frenzied Flame and allowing you to do the ending once you defeat the Elden Beast.8 - Broken Age (Act1) Walkthrough A new - day You'll need to do the first part of the Dung Eater quest to gain access, but once you're in you can head down to the Cathedral of the Forsaken to fight Mohg, open the secret door behind the altar, then keep going down until you reach the Frenzied Flame Proscription. If you want the excellent Frenzied Flame seal, you should complete Irina's quest then Hyetta's quest, but if not, you can just head to the Subterranean Shunning-Grounds below Leyndell. ![]() I explain how to do that in the final section of this guide. If you got the Frenzied Flame from beneath the Subterranean Shunning-Grounds in Leyndell, all other endings are inaccessible until you get rid of it. This is Elden Ring's bad ending, even worse than the Blessing of Despair, since you basically burn the Erdtree and reality with it, unleashing the Frenzied Flame of the Three Fingers. (Image credit: FromSoftware) Elden Ring Three Fingers ending ![]() From there, you have to fight him and then deliver four more Seedbed Curses. An easy one to grab is in his position in the Leyndell version of the Roundtable Hold. If you show him a Seedbed Curse he'll give you a key to his cell in the Subterranean Shunning-Grounds below Leyndell. To begin the quest, you'll find Dung Eater past the Twin Maiden Husks in the Roundtable Hold around the time you arrive in Altus. However, these can be quite difficult to find. The idea of this ending is simple, since all you need to do is give Dung Eater five Seedbeed Curse items to gain the Mending Rune of the Fell Curse. As if the folks of the Lands Between didn't already have it bad enough. To do this you have to follow the Dung Eater quest, but it's undoubtedly a bad ending, since you curse the world and all of its inhabitants. This is the Dung Eater's ending, in which you use the Mending Rune of the Fell Curse on Fractured Marika. (Image credit: FromSoftware) Elden Ring Dung Eater ending ![]()
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