![]() ![]() Maybe Lohse has something similar? When I romanced her I just started it from the love scene (which isn't ideal really). The party’s actions can help Lohse find peace or bring a new era of destruction. Instead, she is concerned with the wild spirits, fey, and the eldritch. ![]() Ifan at least has special dialogue for the romance that only triggers in the Undertavern. Lohse has no connections to Rivellon’s politics or the dealing of the church. Pretty sure you can flirt anywhere the dialogue doesn't seem to be limited. Maybe her romance is a bit later like Sebille's? Theres a blacksmith near the end of the game thats run by a lesbian dwarf couple, and theres the 'thing' involving 'stew.' 66. The game acknowledges same-sex relationships as well. But I got that too soon bit too the romance should still be active. You can romance all origin characters regardless of gender as long as they like you. The only issue there is you miss a good chunk of the romance from earlier. That said I never flirted with Red Prince my first game and I still was able to sleep with him before act 4 so I'm pretty sure as long as their approval of your PC is at a certain level you can start it at that point. Divinity: Original Sin 2 - Definitive Edition (Lohse romance ending) Funkshoon. And Sebille had dialogue for pretty much as soon as I landed in Driftwood. I think the only way to make her happy is to let her be divine, otherwise she ditches you. Fane: Similar to Beast, Fane is VERY shy. I never considered you that way.' Its a very interesting alternative take on romance that this game NEEDED. He doesnt seem interested imo until he is- and its like 'well gee, Beast. Pretty sure Sebille stay with MC in all endings. The romance is so candid and his shyness is lovely. I had flirty options for Red Prince while talking to him about Sadha. Just finished my run with romanced Lohse and I also was shocked that she leaves you anyway, if u accept Divinity. And now with high rep haven't any option.ĪLSO should it be started (flirt option) on ship only? Or anywhere?ĪLSO can anyone confirm Fane could start flirt with companions beign main her? Strange. But she said like its not right moment (probably low rep). Cant remember properly but it seems Lohse had something like flirt option between 1 and 2 acts. (propably with the face mask) Wow that actually makese a lot of sense. Before the romance-scene starts, the narrater tells you, that you take a form of flesh. And by Romance i mean the real Romance before Arx. ![]() Probabaly there was some thin moment I can start romance at? Cuz I'm asking companions pretty rare but always check all dialogue options availabe. I played as Fane, and i could romance Lohse, so yeah it works. I just made sure to pick the right one that fit well with my RP adventure.Raynezazki původně napsal:Have you not gotten any flirty dialogue at all? Because if so you probably skipped the beginning of the romance.Red prince and Sebile hadn't options at all. I was quite open with my team and was fine with suggestions. Well, I did let The Prince talk to that NPC, but after allowed Sebile to talk to him as well.īut yeah. It makes sense she's pissed, even if you helped her with that problem later on. Stuff like holding her hand as she does the memory ritual with Saheila or hugging her afterwards. Fane - Fane is in the hidden path north of Fort Joy. A lot of Lohse's dialogue felt more like the Bioware-style 'press the flirt option until you can bang' romance, whereas Sebille's felt a lot more natural, depending on how you're playing your character. Players will reach the final battle with the demon in Arx. Lohse's quest will revolve around the demon inside her that occasionally takes control. Telling Lohse you don't want to let her do something to help get rid of the demon in her head would be like telling someone who has terminal cancer that you have a cure but don't want to give it to them because you don't feel like it. Lohse - Players can keep Lohse's morale high by choosing encouraging dialogue. So save for a few times when letting them speak leads to a dead NPC, you're better off letting them do their thing. Then Epilogue happens and you go kick a dog out of pure rage. Romance makes it so that they like you by default (instant support, no persuasion) until I assume you really breaks their quests. Especially if you have The Prince with you. You get to choose the partner at the end of Act 2 and it stays for the rest of Act 3. Pretty much the only time you might want to stop one is Sebille, and given its pretty much her first interaction with anyone I'm pretty sure we all know which encounter I'm talking about. Seemed bit odd to go on a crazy adventure without allowing your companions to talk freely. I didn't see no problem in doing so as they were part of my team. ![]() Originally posted by Lodreus:I believe it's best to let the companions have their interactions with other NPC's so that it avoids any conflict in the future. ![]()
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